The TGV was demonstrated at HAPTICS SYMPOSIUM 2010 in Waltham, MA (Boston Area) and received some honorable mention in IEEE Spectrum and WIRED. The article in Penn Gazette gives a very good user response of the vest.
TGV is a haptic feedback device designed to increase the immersiveness of first- and third-person shooter games. The vest includes a multitude of solenoids, eccentric-mass motors, and Peltier elements controlled by custom electronics and a personal computer. When the player’s character experiences injury in the game, the vest simulates the appropriate sensation (bullet hit, vibration, and/or heat) in the correct location on the player’s body. Beyond shooter games, we believe similar systems could be used to enhance laser tag, military training, movie watching, and other games.
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- Lynx – Autonomous Indoor Vehicle (AIV)
- Android-Droid Bot – IOIO Bot
- Cloud Robotics Hackathon
- Robot Hand – Weekend Project
- SuRFing the OSIAN while tweeting
- Unmanned Tandem Rotor Helicopter – DP-6 WHISPER
- Tactile Gaming Vest (TGV)
- GuruBhakts: Gesture based swarm approach to control robots on WSN
- Computer Vision Projects
- LoLiT Corporation (Business Plan for DEKA Bionic Arm)
- Miscellaneous Projects
- Bike Camera Mount
- ROBOTRON: Market Analysis of CkBots